
Grand Theft Auto 6 remains on track to arrive in November, but if the GTA Online revenue data that's been extracted by hackers is any indication, Rockstar Games could happily spend as much time as it needs to get its next sandbox game right without a hit to its incoming revenue stream.
After confirming a third party had gained access to "a limited amount of non-material company information" a few days ago, Rockstar refused to pay the ransom. Now the data has made its way online, and GTA fanatics and other curious users at sites like GTAForums have begun examining it.
Kotaku has been able to verify the data and shared on 13th April a rundown of what GTA Online and Red Dead Online's current revenue is looking like. Spoiler alert: it's a lot. While everyone suspected that GTA Online was still making an absurd amount of cash, seeing the daily average circle roughly $1.3m is still eye-opening.
Over the course of a regular week, Grand Theft Auto 5's online component is still raking in over $9.5m on average. The current estimate for a full year is around $498.8m, with the majority of the microtransaction money coming from PS5 players.
Another interesting bit of the weekly revenue breakdown per platform is that it clearly underlines how small the PC market is for Rockstar when it comes to microtransactions: Roughly $264,273 are made each week versus $4.4m on PS5, with the other consoles (and that includes last-gen platforms) surpassing PC, too.
Meanwhile, Red Dead Online's weekly revenue, while still decent at $507,193 on average, translates into "only" $26.4m per year versus GTA Online's $498.8m. It's quite the gap and perfectly illustrates why Red Dead Redemption 2's multiplayer was gradually pushed aside in favour of giving GTA Online more years of continued support.